Snowy Temple
sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

sculpted highpoly asset on the left and lowpoly, textured asset on the right. 

Modular Assets- Zoo

Modular Assets- Zoo

Real-time environment done in Unreal Engine 4.
I created this project building modular pieces in Maya and sculpting high-poly in ZBrush. Baked in Marmoset Toolbag, and made with all tileable textures created in Substance Designer.
In this project I especially focused on Materials that I could edit within Unreal, rather than being stuck with whatever texturing I would do in Substance Painter. This allowed a lot more flexibility, and enabled me to change large portions of the environment on whim. Everything you see here can be vertex painted based off height to either add snow, leaves, strip paint, or erode away stone.

Special Thanks to my teachers Raul Aparicio and Anton Napierala for helping me through this process!