Here are some of the environments I worked on for Ghost of Yotei! As a world artist, I was responsible for much of the rock/bank shaders and assets, terrain, cliffs, rivers, lakes, and background mountain work in the game and in these images for the Teshio Ridge. Hokkaido was a beautiful setting to work on and I couldn't have done it without my wonderful coworker Douglas Davis helping out with our ice shader, Colin Valek on foliage/biomes, our art director Joanna Wang who provided a lot of feedback and great direction throughout the process, as well as my lead John German, Harold Lamb and the rest of the World Team!
https://www.artstation.com/johngermann
https://www.artstation.com/hamster_o_dooom
https://www.artstation.com/valek