Ghost of Yotei - Risen Fog Shrine

As a world artist on Ghost of Yotei, I was responsible for much of the rock/bank shaders and assets, terrain, lakes, and background mountain work in the game and in these images. Besides that, I was also responsible for the layout, parkour design, and set dressing of the Risen Fog Shrine. Special thanks to Rob McDaniel for mission rigging and technical support, Colin Vadek and the Biomes Team for creating the foliage I placed, and my lead John German for his support and infinite wisdom on all things shrine climb!

https://www.artstation.com/johngermann
https://www.artstation.com/valek