Here are some of the environments I worked on for Ghost of Yotei! As a world artist, I was responsible for much of the rock/bank shaders and assets, terrain, cliffs, water system, and background mountain work in the game and in these images for Ishikari Plains. I particularly did a lot of work on the coastal cliffs and terrain in this area. Hokkaido was a beautiful setting to work on and I couldn't have done it without my wonderful coworkers Colin Valek on foliage/biomes, our art director Joanna Wang who provided a lot of feedback throughout the process, Charles Faubert and John Dunford who did an amazing job on the castle, as well as my lead John German, and the rest of the World Team!
https://www.artstation.com/johngermann
https://www.artstation.com/bmo77
https://www.artstation.com/vagonzalez
https://www.artstation.com/valek
https://www.artstation.com/charlesfaubert
https://www.artstation.com/johndunford