As a world artist on Ghost of Yotei, I was responsible for much of the rock/bank shaders and assets, terrain, water systems, and background mountain work in the game and in these images. Besides that, I was also responsible for the layout, parkour design, and set dressing of the Patient Frost Shrine. Special thanks to Rob McDaniel for mission rigging and technical support, the Biomes Team for creating the foliage I placed, and my lead John German for his support and infinite wisdom on all things shrine climb!