God of War Ragnarök - Jotunheim

Here are some of the environments I worked on while at Santa Monica Studio for God of War Ragnarök. I was responsible for asset creation, set dressing, optimization, and material creation throughout all of these levels. Jotunheim was an amazing realm to work on and I couldn't have done it without my wonderful coworkers Sukru Gilman, Dan Mckim, Kevin Quinn, Liz Reddington, Justin Stanton and Tyler Siemers!
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Sukru Gilman - responsible for scheduling, mentoring, direction, art sheet, rock kit, materials for rock and ground, level sheet layout, level building, trigger volumes, skirting, blends, performance, and collision.
https://www.artstation.com/sukrugilman

Tyler Siemers - Asset creation and set dressing.
https://www.artstation.com/tyler_siemers

Kevin Quinn- created the trees and foliage.
https://www.artstation.com/kevinquinn

Liz Reddington - Asset creation and set dressing.
https://www.artstation.com/lizred

Justin Stanton- All the Game design, level design, triggering events etc.

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Thanks to the Breakable, Lighting and FX team as well for all those fireflies, spores, and cool fog fx.
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Special thanks to our Code / Tech departments. Without them, you'd see black images here. Finally, there's a lot of team work from multiple departments on this one, so thanks to whoever else who contributed!